map of Laguna Seca


7.2 LAGUNA SECA, TURN BY TURN
TURN 1
The rule of thumb at Laguna Seca is to aim for the "2" and turn-down at the "1." For most cars turn 1 is not a turn. Set up your line through turn 1 to bring you straight into the entrance of turn 2.
TURN 2
The line I prefer (and teach) for turn 2 is a single, very late apex. Some people prefer a double apex line here, but the single apex is easier to learn, understand and master.
Enter turn 2 lined up on the outside (right) edge of the track, just before the track turns. Do not line up on the outside of the old course. As you drive down the edge of the new course (with the old course to your right) you will cross pavement changes. Use these as your braking markers.
Turn down when you reach the end of the track (as it starts to turn left). Do most of your turning at this point. This line will bring you about one car width in from the outside edge of the track by about the middle of the straight edge of the pavement on the inside. By now you should be getting back on the gas. The apex is such that you can draw an almost straight line from the inside of the track at the apex to the point on the exit where the track veers to the right. With the proper late apex, you should be flat out on the gas from well before the apex.
One good way to see if you are getting the line right is to look at where the rubber has been laid down on the track. If you get inside the broad dark stripe, you will apex the turn too early. If you take the turn too wide, you will end up "in the marbles".
Turning down hard and late means you will have to slow way down for the actual turn, but you can carry speed off of the straight longer. This is treating the entrance of the turn as a class two turn. Since you do all of your sharp turning early in the turn you can get on the gas early.
You must look very far ahead in turn 2. It is easy to focus on the braking point, then the apex, then the exit, but if you do this you will miss the braking point, then the apex, then the exit. When entering the turn you should watch the apex and still be aware of the braking and turn-down points. As you drive through the turn keep looking as far ahead through the turn as the geography allows.


Reference Points, Turn 2
Gear at entrance Shift to gear
Braking Point
Turn-Down Point

Apex

Exit

Notes




TURN 3
Turn 3 is a classic example of a turn between two straights. As you pass the little kink to the right on the exit of turn 2, aim for the number "2" marker on the entrance of 3. As you approach the edge of the track, turn slightly so the car travels parallel to the edge of the track (within inches of the edge) to the number "1" marker. At the "1", turn-down and apex a little more than halfway around the berm. at the apex.
Your speed should carry you all the way to the outside of the pavement on the exit. If you are not going fast enough for your speed to bring you out to the edge of the track, let your steering out so the car will drive out to the edge.
Turn 3 is wide enough that some cars can take it flat out. Do, however, work up to this. Don't attempt to take it flat out your very first time through. If you do find yourself going off course at the exit, keep the steering wheel straight, do not lift off of the gas, and gently ease the car back on the pavement. When you come back onto the pavement, your front right tire should touch the pavement at the same time as the rear right and your front left should come on with the rear left.


Reference Points, Turn 3
Gear at entrance Shift to gear
Braking Point
Turn-Down Point

Apex

Exit

Notes






TURN 4
From turn 3, continue down the left edge of the track to turn 4. This is a good place to practice entering the turn from all of the way at the opposite edge of the track. The exit of turn 4 is extremely wide. Most cars can take turn 4 flat out. At the number "1" marker turn-down sharply. Note that a sharp turn-down does not mean abrupt, it is quick but smooth.
The apex of turn 4 is slightly past the middle of the berm. Use all of the track on the exit and continue your arc until you are aimed at the number "2" marker for turn 5. This gentle arc minimizes turning the steering wheel, allowing you to gain as much speed as possible on the fastest part of the track.
Reference Points, Turn 4
Gear at entrance Shift to gear
Braking Point
Turn-Down Point

Apex

Exit

Notes







TURN 5
For many cars, the entrance to turn 5 is the fastest part of the course. It leads onto an uphill straight to turn 6, so it is very important to keep as much of this speed as possible. Get all the way to the right side of the track, brake in a straight line, turn-down at the "1" marker, get back onto the gas and apex just around the corner. After the apex, let the steering out and exit all the way to the outside edge of the track.
Since turn 5 is both on camber and going uphill, it can be taken much faster than it appears. At first, work on braking as little as possible to smoothly make it to the apex. When you are carrying as much speed as you can into the turn, work on getting on the gas sooner and letting out on the steering until your speed carries you to the outside edge of the track.
If you go off track on the exit of turn 5, it is important to keep your wheels straight. If you go into the soft sand with your wheels turned, the outside wheel can dig in and cause the car to flip.
Reference Points, Turn 5
Gear at entrance Shift to gear
Braking Point
Turn-Down Point

Apex

Exit

Notes






TURN 6
Depending on your car's handling and horsepower, you may need to brake for 6, lift or possibly be able to take it flat out. Get all the way to the right side of the track, and line up on the straight section just before the track turns left. Turn down at the number "1" marker, apex past the middle of the berm, and exit all of the way to the edge of the track. Carry your arc around so you are lined up so you can go in a straight line, all of the way up the hill to turn 7.
Turn 6 is important because the speed on the exit is carried all the way up the hill to the entrance of the corkscrew. This hill is quite steep, it is especially important to maximize your exit speed in underpowered cars that have a hard time accelerating up the hill.
Going up the hill to turn 7 is a good place to tighten your belts and check your gauges.
Turn 6 is interesting in that it is nicely banked at the apex, but not on the outside. This means, if you do it right, you can go a LOT faster than if you miss the apex. It also means that missing the apex can be a lot worse than in a turn with constant camber.
Reference Points, Turn 6
Gear at entrance Shift to gear
Braking Point
Turn-Down Point

Apex

Exit

Notes





TURNS 7-9
Turns 7 through 9 must be treated as a sequence. This is a classic situation of having to sacrifice the line and speed in earlier slow turns to maximize the speed exiting the fast turns onto the straight. Turn 9 is the most important, 8A the second most important and turn 8 is the slowest, and least important.
When you crest the hill coming up from turn 6, line up on the left side of the track going into turn 7. Turn down at the “1" marker on the left to line up next to and parallel with the the right side of the track where it is straight between the “2" and "1" markers at the entrance to turn 8.
Turn 8, the top of the corkscrew, is one of the most picturesque turns of any racecourse in the world. It is also the least important turn on the whole track. The only purpose of the line through turn 8 is to set you up for 8A so you can get a good entrance to turn 9.
First, slow way down. Practically to a stop. To get the late apex you need on 8A, you will have to get an extremely late apex in 8. The apex in turn 8 is so late that it is actually beyond the turn and where the road straightens out!
As if it isn't enough of a challenge making it to this extremely late apex, the turn is completely blind. You can not see the apex from the entrance. You must use speaker poles and trees on the hill across the track as reference points.
Once you have slowed and turned the car, get back onto the gas. A trick for the corkscrew is to leave the car one gear higher than you think you will need (usually third). The hill is so steep that if you downshift the extra gear, you will need to shift back up while still trying to turn the car to get to the apex in 8A.
Stay to the left side of the track on the exit of 8 long enough to get a late apex in 8A. There is a lot of temptation to apex earlier, so you can go faster through 8A but you will need all of the track at the exit. This, however, will screw you up for the entrance to turn 9, which is really the important turn in this sequence. Exit 8A in a smooth arc that will take you about halfway across the track, then back to about three feet from the right hand edge of the track for the entrance to turn 9. You can tell how close to the edge of the track to get by looking at the camber of the surface. The outside 3-4 feet are off camber, so you want to be as far to the right as you can get, and still stay on the on camber portion of the track.
It is very important to turn-down fast enough for 8A. It can almost be described as "snapping" the wheel. This is a classic case where doing something smoothly does not mean doing it slowly. If you do not turn-down fast enough, it will be impossible to make it to the apex.
On the exit of 8A, let your speed carry you towards the left hand side of the track. The track is wide enough here that if you go all of the way to the left side, you may find it difficult to get back to the right side of the track before the entrance of turn 9.
Do not come quite all of the way back to the right edge of the track at the entrance of turn 9. The rightmost four or five feet of the track are off camber and it is actually faster to use the narrower, on-camber portion of the pavement.


All of the turn-down markers for turn 9 are way off to the right side of the track, at the point when you have to be looking to the left. A very good clue to the area in which to turn-down, is the dark stripe of rubber from all of the race cars turning down. To more precisely identify your turn-down point, choose some feature of the edge of the pavement that cannot move. Don't choose a rock which can get knocked down the track. Chunks missing from the edge of the pavement work very well.
Even if you are not on the gas at the entrance to 9, you should be accelerating before the apex. Cars are more stable under acceleration, and this is one place where your car needs all of the stability it can get.
The apex for turn 9 is just beyond the bridge. The berm is high and steep, so put your left wheels just at the base of the berm. When 9 is done correctly, your speed will carry you all of the way to the outside edge of the track. If you are not carrying enough speed so the car goes there by itself, let the steering out and drive out there. This way you will be used to driving there once you do build up your speed.
Reference Points, Turn 7
Gear at entrance Shift to gear
Braking Point
Turn-Down Point

Apex

Exit

Notes





Reference Points, Turn 8
Gear at entrance Shift to gear
Braking Point
Turn-Down Point

Apex

Exit

Notes






Reference Points, Turn 9
Gear at entrance Shift to gear
Braking Point
Turn-Down Point

Apex

Exit

Notes

TURNS 10 - 11
Turn 10 is much faster than it looks. It is well banked, and the track levels out at the apex, which pushes the car into the track, giving it a lot more traction. As you exit turn 9, aim for the number "2" marker. Straighten the car out next to the left hand side of the track and brake. Let off of the brakes and turn-down at the number "1" marker. There is a car wide patch of pavement on the inside of the white line at the apex. Use it.
Turn 11 leads onto the longest straight, so it is necessary to sacrifice a little speed on the exit of turn 10 for a good setup into turn 11. A good late apex will take you about two-thirds of the way across the track. Carry this arc around until you are aimed at the number "2" marker.
Line up on the right hand side of the track just before the number "2" marker, brake hard and downshift. To make a good late apex at turn 11, it is important to slow down enough. If you don't think you slowed down more than you needed to make the turn, you probably tried to enter it too fast.
Your speed should carry you out to the wall, a bit past the tires. The start-finish straight is a good place to check your belts and your gauges.
Reference Points, Turn 10
Gear at entrance Shift to gear
Braking Point
Turn-Down Point

Apex

Exit

Notes

Reference Points, Turn 11
Gear at entrance Shift to gear
Braking Point
Turn-Down Point

Apex

Exit

Notes